Google Apps – no more free sign-ups, no more Freemium

Six years ago, Google Apps launched with a great suite of tools which could be used for collaboration and work for free by anyone with less than 10 users. A year later, the paid premium versions became available, and now that’s all that will be available, as Google has now stopped new sign-ups to the free option.

Apparently due to the difficulty of managing the experience for individuals and businesses, the options now are for individuals to use a free personal account, which still gives you access to the likes of Gmail, Google Drive etc, while businesses need to pay $50 per user per year. Existing customers, including those on the free version, will continue as before.

 

The implications of ending free Google Apps:

I’ve used Google Apps since launch, and maintain a number of different Apps accounts. From a business perspective, we’ve been inching closer to the user threshold to pay anyway, so it was always on my radar, and I have no problem investing in the right tools. No business can rely solely on free tools and services and be able to guarantee reliability, which is why we mix and match to ensure we use the best paid and free options together to do the best job.

Free Parking

But I’ve also recommended Google Apps to a lot of people over the years, and that’s going to have to stop with the loss of the free version, as it rules out a number of use cases.

Easy email addresses: If you own a domain and wanted to have the corresponding email addresses with a very easy set-up, Google Apps was perfect for that. Simpler than editing MX records, and it meant you could quickly use Gmail or other email services without any hassle. But it’s not worthwhile for $50.

Micro businesses: When TheWayoftheWeb started it was just me, and more people have been added rapidly to the team over the last couple of years. As we respond to increased demand, the revenue has covered the need for more admin and collaboration tools, but at the same time, I’ve been experimenting with other projects, like niche publishing, where adding the costs for 4-5 users would wipe out the profits from some sites entirely. The benefits of easy collaboration just aren’t there.

Businesses in developing economies: A cost of $50 per person is relatively low for most people in developed economies. It’s much harder if your income and profits are much lower. In countries where $50 is a substantial proportion of a monthly or annual wage, they’re now effectively stopped from signing up to what is a decent and fairly reliable set of tools.

New experimentation: I love experimenting with new projects and ideas. And while that isn’t going to stop, the free Google Apps option meant that I could quickly set up a workspace for a small team, run an idea for a while, and see whether it’s viable or not. Now new projects will either need to use alternatives, rely on more labour intensive methods, or be reduced to those which realistically cover their costs in a short space of time.

 

Sad times for Freemium:

The ‘freemium’ model has had some successes and some detractors, since it started to become popular. Offering free access with a further paid version was never guaranteed to deliver the returns for a business, but many people jumped on the bandwagon.

But with a company as big as Google, which apparently made $1 billion from the sale of Google Apps and mapping software to businesses and governments over the past year, dropping the freemium approach for Apps, it sends a pretty big signal to over people using that model.

And personally I think that’s a bad move. I agree with the idea that ‘if you’re not paying for a product, then you are the product’, but I also believe that many products need time and engagement to prove their true value, and the freemium model allows that to happen. I can’t remember how long I used the free versions of Spotify or Flickr for, but it was months and years before I then took the decision to pay for both services, and I’ve remained a customer ever since.

Encouraging people into online collaboration takes time and effort, and having free tools available means you can focus on engaging colleagues without any panic that you need to cover costs immediately. There are several great project management tools, for example, which offer a 30 or 60 day trial – but I’ve often found those trials are too short to get new projects up and running effectively and show any value before the payments kick in and the idea gets ended all too soon.

Pay Here

Apparently with more than 5 million businesses on Google Apps, the majority have less than 10 users and are on the free version, so this is the cost Google seeks to remove. But given the 6 year maximum growth available to Google Apps users, I’d question how many businesses have had the time to actually scale from a handful of users to a major business in that time, given the failure rate amongst small businesses around the world.

 

Damaging to Google’s brand?

I understand the logical business rationale for concentrating on paying users rather than free. It’s a balance I have personal experience of with clients just as Jigoshop, and it can lead to a lot of complex decisions and debates.

But Google seems to be making a lot of decisions which detract from their supposed stance to ‘Do No Evil’ and ‘Organise the world’s information’. Moves like putting all their effort into Google+ at the expense of other services such as Google Reader, dropping Feedburner advertising and setting it up for likely closure, and dropping free tools for collaboration show a company which is far closer to competitors like Apple and Microsoft now than ever before, particularly as Microsoft in particular has moved towards better and cheaper online tools.

In terms of belief, it’s harder than ever to know what Google really stands for, and what they’ll do next. That makes it harder to identify with them as a personal user/consumer, and much harder to include them in business decisions.

Is Open Source the new black?

It seems as if Open Source is becoming fashionable, particularly when it comes to maps. In the last 24 hours or so, we’ve had:

And that’s in addition to the open source newspapers and watches I recently wrote about.

Although I believe open source is a very useful and viable way to work, I do worry about companies leaping into it without some careful planning and research. It almost feels a bit like turning ‘build it and they will come’ into ‘open source it and they will come’.

If you want a great insight into some of the complexity of open source, then Free For All by Peter Wayner is well worth reading (especially as he’s made it avaiable for free in various formats). The fact that it’s almost a decade old means it’s easier to focus on the issues than the technology involved.

Or if you want modern proof, take a look at the current disagreement between WordPress founder Matt Mullenweg and the creator of the Thesis design and framework, Chris Pearson, which may end up in legal action.

Just as Open Source is ‘free as in free speech and not as in free beer’, it also takes as much effort as anything worthwhile – it just does it in different ways…

Saturday link round-up

Some interesting links for the weekend:

London’s best free wi-fi hotspots – Timeout: The type of guide I kept meaning to find/write, and suddenly it appears!

Email is such a blunt tool – Neil Perkin: Neil not only writes consistently great posts but always seems to find the perfect images to illustrate them, along with brilliant visual presentations.

Social Media is good for you – Faster Future: Nice post from Dave Cushman as a counterpoint to the shock headline-grabbing about how Facebook/Twitter etc are replacing the other scourges of humanity – the radio, record player, television, video nasties, video games etc. See also my earlier post responding to the social networking health threat

Gordon Brown is apparently going to protect ‘high quality’ content on the internet – Cnet: For ‘high quality’, assume he means traditional media – and for how he’s going to protect it – he has no idea, or at least he isn’t telling anyone…

Swedish ISP won’t retain user data – Ars Technica: ‘Jon Karlung, the head of ISP Bahnhof, says that his company won’t turn over any user data to authorities because it refuses to keep any log files. That decision is legal—for now’. This is why I love the Swedes so much!

Passion is why Nine Inch Nails and vinyl are succeeding

There’s already a lot of commentary on the fact that Nine Inch Nails topped Amazon MP3 Album sales for 2008, despite the fact the first nine tracks of the  album had already been released by the band for free under a Creative Commons licence.

And the fact that vinyl album sales doubled in 2008, hitting a 17 year record of 1.88 million in 2008.

As Matt Mason points out, both examples show that ‘the physical souvenir of a digital idea still has value‘, and legitimate purchasing is becoming easier and more cost effective – for instance, Apple dropping DRM from iTunes and introducing variable pricing (although you’ll have to pay to remove DRM from tracks you already own). Om Malik nicely outlines the reasons why even the bonus from that DRM removal isn’t necessarily a good thing for the music industry – mainly because the three-tiered pricing structure being introduced could lead to more people expecting music for less.

And analysts are backing the idea that mobile music has to be free, for example.

Are there answers?

Going slightly further than Matt, I’d say buying an album already available for free, or investing in vinyl, shows something more than the benefits of better legitimate music stores or physical souvenirs.

I’d say it’s a direct result of passion.

The people most likely to download and spread NiN’s Ghosts I-IV are the passionate fans of the band. The people downloading from Amazon were aware of the album but either didn’t want to make do with the nine free tracks, didn’t want to download directly, or, possibly wanted to spread the word by purchasing via Amazon and propelling NiN up the charts.

Meanwhile to be a vinyl consumer you have to find a record player (hard to do offline outside of specialist hifi shops),  invest in needles and fluff removers, and actively seek out releases.

But what paying for NiN or vinyl does, is it elevates you from those people enjoying music as a diversion or convenient entertainment – it makes you someone who displays there passion for the band or format.

You don’t just like NiN enough to listen or download for free – You love them enough to pay $300 for the limited edition ultra-deluxe box set, and then buy the songs again via Amazon to promote them.

You don’t just have a convenient CD of new dance music or classic soul – you have the original vinyl with the ritual of selecting it from your shelf, sliding out the album carefully, putting it onto your record deck, and gently lowering the needle with the precision of a surgeon.

And anyone who witnesses either act is left within no doubt of your passion – and those who share it instantly mark you as one of their own. You’re not just a fan, you’re an Otaku.

It’s what sells a lot of products. For instance, the Halo Xbox game spawned two sequels, limited editions box sets, and a forthcoming strategy game.

  • Plus a table-top miniatures game.
  • The soundtrack CD for each game, plus a collection of the trilogy
  • 5 printed books
  • A graphic novel
  • A four-part comic book series
  • Calendars
  • Canvas Art
  • Posters
  • Vinyl Figures
  • T-Shirts
  • Controllers and headsets
  • Graphics to customise your console
  • Plus downloadable content to add to the original physical version, and customise your console dashboard

Then add in the derivatives:

  • Tournaments
  • Machima, such as Red vs Blue, which has it’s own DVDs, clothing and collectibles.
  • Halo costumes for Halloween or conventions.
  • And all sorts of other stickers and clothing from other retailers.

Now, how could you be a ‘real’ Halo fan if you just had a standard copy of the game? That won’t help you connect with other real fans, given 20 million copies of the series have been sold.

To show to other people you’re a ‘real’ Halo fan, you’ve got to have queued for the midnight release of the game, and have a sealed Limited Edition version. You’ve got to have the sountracks. At least one figurine of the Master Chief. A few of the books. Maybe a T-shirt.

After all, none of this is new!

Like this post? You could subscribe via RSS, or retweet it with http://bit.ly/9oEW

Are we still debating whether music can be free?

I just read the piece by Mark Mulligan (of Jupiter Research), reposted on PaidContent, on Why Music Can’t ‘Just Be Free’, and I have to say I disagree almost entirely (As you can see in my comment on the bottom of the PaidContent article).

As I realised in writing that comment, ‘Copyright is a byproduct of the business model put on content creation – not the reason that content was created’. Mark points to the introduction of copyright for music at 150 years ago, but music, and music-derived revenues, existed for far longer pre-copyright than after it.

And this is in no way suggesting that content creators of any kind should not be able to be rewarded for their work. I’ve spent almost a decade writing for a living, so I’m very appreciative of the money it created – but I’m also aware that it’s a priviledge, rather than a creative right, and that it’s necessary to find the most appropriate ways to derive value from content creation within the current environment.

The issue of revenue is probably the hardest, but there are more and more examples of revenue from freemium options, live gigs, merchandise etc coming all the time.

The easier point to remove is the idea that if content is free, we’ll be inundated with rubbish and won’t be able to filter out the good stuff. If that were true, there would be no head to The Long Tail, no A-list of bloggers, and I’d be making as much money as Techcrunch.

And that content creation is not driven by revenue – Wikipedia is just the biggest example.

On the plus side, paidcontent also had some interesting quotes from a Billboard interview with EMI which shows a lot of more promising developments.

  1. EMI was the first major to try dropping DRM.
  2. Focus not on sales
  3. Regaining innovation

Belonging to Seth Godin’s ‘Tribe’

Seth Gogins Tribes available to pre-order

I’ve been a bit remiss in not blogging about Seth Godin‘s latest book, promotion, and social experiment until now. Mainly due to the hundred and one things I’m thinking about – but I have no excuse as my pre-release copy came yesterday as a special gift given to everyone who pre-ordered and signed up for his Triiibes social community.

So far, I’ve got about halfway through in an evening and found it pretty inspiring and hard to put down. In addition, I’ve met some new people, learned some new things, and somehow volunteered myself for a couple of small projects via Triiibes – talk about building engagement right in! And what’s interesting is that although Seth is the nominal root of the community, he’s not putting himself up as the leader, but watching what evolves and responding where needed. I would link, but I’m afraid it’s still invite only.

On the bright side, you can get a free audible version of Tribes, read by Seth Godin himself, for a limited time. You can also get Tribes on iTunes for 95p. There’s also his Tribes presentation on slideshare, and the Powerpoint file to download with accompanying notes.

There really is nothing to stop you becoming inspired to lead your Tribe. And if you still would like the dead tree version: Tribes is available on Amazon for pre-order.

That is probably enough of the Seth worship for one week, but then I saw this great post: ‘Failure as an event‘  which describes the potentially career-ending mistakes and failures which have occurred during his career, and how he’s used them to learn from, and not succumbed to fear. And he’s published it in the middle of a book launch!

Genius!

The revolution will be televised – for free…

Despite the best efforts of various TV and music organisations, I’m more convinced than ever that content simply has to be made available for free, and monetised in a method other than subscriptions or Pay Per View.

Almost every day, there’s a new push by various industry groups to penalise file sharers, which is about as effective as trying to stop ants coming into your garden. But regardless, the focus on P2P file sharing seems to have ignored another delivery method which is just as damaging to the idea of paid content – if not moreso.

Yesterday I stumbled across the Chelsa – Tottenham London derby – a football (soccer for my U.S. readers) match that would either cost money to view, or require a trip to a pub. Instead I watched it in my house, for free, and in reasonable quality. I won’t say which site I watched, as obviously i don’t want to encourage illegal behaviour – but it didn’t require any downloads, any file sharing, or any effort on my part.

It was via a webcam sharing service, and quick research shows it’s definitely not the only one which is being used to distribute media content as much as lifestreaming webcams of individuals. What was really interesting was that a quick scan round showed the lifestreaming webcam shows were picking up as many as 100 viewers – whereas the live streaming of sporting events like the football was picking up over 10,000 viewers!

There have been ways for the determined to avoid paying for football etc for quite a few years, but all of them tended to require a software download, and a bit of guesswork (sometimes involving navigating Asian menus to find streams from the Far East for example – so I’ve been told!). But ttis method means no barriers, no hassles, and a quicker response than even official media players like the BBC iPlayer.

And if 10,000 watched the game with me, it’s not outside the realms of the imagination to picture at least another 50 or 100 sites offering the same content, with figures also in the thousands. The site I viewed certainly wasn’t the biggest or most well known in the genre – so are we saying 500,000 or 1,000,000 people were watching the game for free yesterday?

That number only grows with word-of-mouth, and removing one site or broadcaster will only see it replaced by more. In fact, with faster broadband, better webcams, and better ways of feeding live streams, it’d be even easier for a group of 5 or 10 people to club together and set up their own private network to share the costs of just one of them signing up for paid content.

And trying to shut down every example is akin to trying to cut the grass with a pair of nail scissors….

I’ve talked about how TV companies can still monetise themselves, and at the moment, there’s a little opportunity for content that exists at the edges of popularity, because it’s hard to find a stream. But all it takes is one person with a webcam to solve that problem…

Coldplay demonstrate the problem with the music industry

It’s not a surprise that Coldplay are top of the UK singles chart (along with the album chart as well). Whatever you think of their music, they’ve got the fanbase and the following to make it as close to a sure thing as could be – despite the fact they got beaten by the Crazy Frog ringtone in 2005!

But what is very interesting is the fact that the official single to be released, Violet Hill, is only at number 11 on the charts. The song at number 1, Viva La Vida, was actually only made available as a download to fans who had pre-ordered the new album,  just three days before the singles chart was compiled.

So the track available as a bonus download for pre-ordered albums beats out a physical copy costing £1.99 by the same band.

For me, this is another sure sign that the singles chart should become purely about downloaded tracks, and that increasing numbers of bands and people are understanding that downloadable music is something which can be enjoyed as an incentive, or as promotional, or a taster – and not necessarily as the end product which supports the music industry.

For a more groundbreaking example, just take a look at what Nine Inch Nails did

Don’t forget you can subscribe to RSS and never miss a post here!

A ranting return from reality

I’ve had a bit of an unintended break from blogging, despite my best intentions. But even though alcohol and pretending to be a tourist in London hit my productivity, I didn’t escape social media entirely. Main because I spent the week with a very good friend I hadn’t seen in 10 years, having lost touch shortly after I returned to the UK after time studying in the U.S. And the only way we got back in touch was via Myspace at the start of the year! Strangely within a couple of weeks, my friend had already converted to Facebook, and I can only guess Twitter will be next…

It was actually quite funny coming online today to find my lack of social media information streaming at me meant I was quite challenged to start writing. There’s definitely a benefit to having 100s of contacts and RSS feeds – the struggle is to use them for something more original than copying and pasting…

Luckily, there’s always something irritating enough to be worth posting about. In this case, it’s Coca Cola seemingly running an online loyalty scheme which has some serious usability issues. As someone who drinks Coke to excess (I don’t do tea or coffee!), I was quite interested to see what I could get by entering the codes on empty bottles – even more so when I realised that enough time could net me an Xbox game. And yet there’s one slight problem.

The chuffing site never lets me log in! I thought it was a Firefox problem at first, but it’s also b0rked in Internet Explorer. It refuses my password, and then strangely starts asking me to enter my email address in the password field! So I have about 30 empty coke bottles sat around waiting for me to redeem them…thanks Coke.

(It appears that this seemingly simple to spot problem isn’t the only one people have with Coke zone).

N:B: Oddly enough, I retried logging in to verify the fault exists, and now Firefox allows me in, whilst Internet Explorer stops me…

Plurk sidebar tool for Firefox 2 and 3 already!

One of the great things about the current web revolution is that as soon as a website/application aPlurkppears, someone clever figures out ways to tweak it to improve on it for their needs.

And so, as many people are discovering Plurk, TwisterMC aka Thomas McMahon, has already created a sidebar plugin for Firefox 2 and 3, to use the simplified mobile version of Plurk.

It comes with the Plurk logo of a headless ‘thing’ and a keyboard shortcut. The actual functionality of the sidebar is down to Plurk, and it’s being download right now for a test.

I’ve seen a couple of rumours that Plurk’s creators are too keen on third party applications being developed – perhaps down to Twitter’s downtime problems and the fact 90% of requests to Twitters database comes from external applications. But we’ll see…

Dan Thornton on Plurk.

Julius Solaris on Plurk

Want to keep up to date with the latest on microblogging? Subscribe via RSS here.