Real investments in virtual worlds continue

I was pretty surprised to see social media blog Mashable is utterly baffled‘ by someone investing a record $330,000 in a virtual space station in the online MMORPG Entropia Universe, despite the fact they themselves quote figures of $600 million invested in virtual worlds in January 2009 alone, and the $2 billion virtual economy in China.

Don’t forget back in 2004, David Storey paid $26,500 in Entropia, then Jon Jacobs invested $100,000 in a virtual space station in Entropia in November 2005, and of course Anshe Chung became a millionaire via Second Life in 2006.

Apparently both David and Jon have made their money back and more. Meanwhile back in 2004, Julian Dibbell wrote Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot about his attempt to match or increase his income by trading in Ultima Online – he also wrote a great blog about the experience.

What’s surprising is that the Mashable author, and probably 50% of those commenting, still express disbelief that investing in a virtual good can be worthwhile, despite the fact that we’re all happy to discuss investments in websites, or even in media companies. If your media company goes bust, you might get a share in a building and some outdated PCs locked on a defunct corporate network, but the real value is in the minds of the employees – another virtual asset!

And given the economic climate, I’m not sure I’d count any investment as being comparitively reliable – but the move is certainly towards investing in ‘idea’ companies. And of course, the rapidly expanding, already massive, social gaming companies such as ZyngaPervasive gaming as entertainment is here, but pervasive gaming as a legitimate, recognized career follows whenever a game is designed to allow the exchange of goods by players (or the players themselves find ways to exchange – e.g. Ebay).

It’s another hugely interesting impact of gaming as the interactive entertainment medium which has risen up to compete with traditional entertainment forms (TV, radio, print), and at the same time powers so many new entertainment forms (Facebook’s gaming population is massive, as one example).

After all, in checking back through this blog’s archives, I’ve invested around 3 years in this version of the site, which only exists virtually on my hosts servers, and on a hard drive backup.

Stocktwits gets funding, Bit.ly get’s safer, Cli.gs gets bought

The Twitter ecosystem is busy as always, so rather than try to write 20 posts to cover everything purely for SEO benefit, I thought I’d round up three things which stood out:

Stocktwits has gained $3 million in another round of financing for the social and microblogging network for the stock market. It’s interesting that the service has spun out of Twitter, building its own platform and Adobe Air desktop application which came into life in September. In addition Stocktwit.tv seems to be taking off.

Rather than building your own social network from scratch, perhaps a more realistic plan is to build community on the main Twitter site, before spinning off as Stocktwits have done – a technique that would work on any social network…

URL shortener Bit.ly (as set as the default shortener on Twitter, and heavily used by yours truly) has announced a partnership with security firms including Websense, Sophos and VeriSign to help address the problems of spam and malware-spreading shortened links which are otherwise difficult to spot (Bit.ly already offers a plugin to expand links before you click on them). That adds onto Twitter’s malware detection, and Bit.ly’s spam filtering.

For reference, Bit.ly shortens 35-40 million links a day, and apparently spam links make up less than 0.5% of that number…

And finally, fellow url shortener Cli.gs has been bought by social bookmarking site Mr Wong. That’s good news for users, and also for the White House, which uses Cli.gs. The reason for the sale is given as the time and effort needed on behalf of the founder – something which makes sense in the context of Bit.ly’s 40 million links a day!