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3rd Digital People in Peterborough meetup – Thursday, Feb 3…

January 17, 2011 By Dan Thornton

It’s always a bit of a wrench when you take a break from something over Christmas and New Year, and then have re-ignite everything in January. That’s one reason I didn’t take much of a break from working with clients or on my own site, but due to everyone having personal and work commitments, we took a bit of a break with Digital People in Peterborough.

But now it’s back, and the next pub meetup is February 3, 2011, at 7.30pm in the Beehive Pub in Peterborough. Not only that, but the website has got a great new design, the new forums are up and running, there’s a DPiP Facebook page, and also a Twitter account to remind you when events are happening.

And you can see more details on DPiP #3 and RSVP on the forum (or on Facebook).

So there you go – I’m really looking forward to it, and it’ll be interesting to see if changing the date/venue encourages a few more of you in the Peterborough and surrounding area to come along!

Google Wave fails to cause a splash

August 4, 2010 By Dan Thornton

Just saw the official Google announcement that Google won’t be continuing with Google Wave in the future:

‘But despite these wins, and numerous loyal fans, Wave has not seen the user adoption we would have liked. We don’t plan to continue developing Wave as a standalone product, but we will maintain the site at least through the end of the year and extend the technology for use in other Google projects. The central parts of the code, as well as the protocols that have driven many of Wave’s innovations, like drag-and-drop and character-by-character live typing, are already available as open source, so customers and partners can continue the innovation we began. In addition, we will work on tools so that users can easily “liberate” their content from Wave.’

from The Official Google Blog.

The curious thing is that Google is building a legacy of projects which attempt to utilise social tools, but then end up losing dedicated effort or closing.

Jaiku

Lively

The social ages of videogames

November 19, 2009 By Dan Thornton

I’ve been thinking about the concepts of game theory, play, and videogames for a while now – and they’re a lot more prominent in my thoughts considering the recent coverage of the success and controversy of Call of Duty: Modern Warfare 2.

Coincidentally, there seems to have been a rise in discussions about whether videogames and social networks are turning our youth into antisocial loners sat in dark rooms, existing on caffeinated drinks and sugar, and basically living up to the outdated stereotype peddled out every so often by media and politicians too old to bother actually spending some time experiencing this world for themselves (Obviously I’m generalising, and the fact most 30-40 year olds have grown up with computer and video games means coverage gets more balanced every year).

I started to think about my own 27 year+ love affair with videogames (Writing that made me feel shockingly old all of a sudden – I started young!)

My own introduction to videogames was via a family friend who had a 48k Spectrum – I have memories of sitting around chatting and playing various games, before investing my time gently persuading my parents I had to have one.

And from there, my gaming really splits into 4 distinct periods:

  • Going to a friends house to play console games (This was the era of the Megadrive and the SNES, when 4 or 5 of us would meet after school and hangout whilst playing games for lengthy periods)
  • Going to a friends house to hook up PCs for primitive LAN parties. (In the era of the 486, networked gaming meant a kitchen table creaking under the weight of prehistoric desktops and enough cabling to connect a small village)
  • Having friends come round at university to play videogames (Having first invested in a Sega Saturn, I’d realised I should invest part of my student loan in a Sony Playstation. A better longterm investment than my donations to the Student Union bar).
  • Hanging out with friends via Xbox Live now work and family mean I can’t visit/go to the pub etc as much as I’d like. (I’d dropped out of gaming until the Xbox, but being able to play online quickly, easily and without a PC was too much to resist – and since then almost all of my friends have succumbed)

Of course I also spent time playing single-player games when no-one else was around, but the idea of playing in a total social vacuum seems to me to be a myth – why else would you conquer a game or a high score table if not to share that triumph?

And during this period I played sports a lot (school teams, inter-mural teams at university and becoming a bit of a gym addict), played music, read a fair amount, had girlfriends, drank beer, went clubbing etc. All the things you associate with a well-rounded social teenager and adult.

The only real difference was that rather than hanging out listening to music, or watching films etc when we hung out at home, much of the time was spent sat chatting and issuing instructions, suggestions, commentary and insults towards whoever was in control of the console/computer at the time. And once I’d become addicted to the Xbox I became friends with work colleagues and other local gamers who I then met in the physical world to either play games, sink a few pints, or even work on ideas like the sadly dormant at the moment Disposable Media. Some of that gaming experience and the friendships I’d made also led to my first work experience in the media, and indeed my first paid freelance work published in a national magazine.

Obviously a sample size of one isn’t going to give much insight into gaming as a whole, but I figured that amongst all the other dangers of video-gaming, a career in the media industry hadn’t been highlighted yet!

Enough self-indulgent biography – I’m off to play some Forza Motorsport – which has more than enough community and social aspects to warrant a more analytical blog post of it’s own later in the week…

Anecdotal insight into Twitter usage and Pear report backlash

August 19, 2009 By Dan Thornton

Last night I spent a fair bit of time chatting about Twitter with a friend in the publishing industry, as we talked about how useful we find it, and how it has replaced some of our usage of email and Facebook. We’re both around 30, and we’re both mixing professional and personal use to connect with work contacts and friends.

And yet, sat on the train home surrounded by 10+ teenagers chatting away, there was not a single Twitter mention – overhearing them without trying to eavesdrop, my ears naturally picked up the 5 or 6 mentions of Facebook.

Anecdotal experiences are always interesting, but I’ve also been following the spread of Twitter surveys like the Pear Analytics ‘pointless babble’ whitepaper. By categorising 2000 tweets in English and in the US and putting them into buckets for News, Spam, Self-Promotion, Pointless Babble, Conversational and Pass-Along Value, they concluded that Pointless Babble makes up 40.55% of tweets, followed by Conversational and only 3.6% are news.

Many places simply repeated the study, but two people I respect a lot have responded:

There’s a great post by Stephen Fry, pointing out that Twitter was never advertised as anything other than a means to connect to people.

‘The clue’s in the name of the service: Twitter. It’s not called Roar, Assert, Debate or Reason, it’s called Twitter. As in the chirruping of birds.’

And the always well-reasoned research mind of Danah Boyd looks at whether the fact that conversation, both online and offline, tends to be social, is actually a good thing, anyway – and our obsession with trying to claim some measure of perceived value

‘I vote that we stop dismissing Twitter just because the majority of people who are joining its ranks are there to be social. We like the fact that humans are social. It’s good for society.’

Well worth reading…

Google RSS Reader finally allows social bookmarking

August 13, 2009 By Dan Thornton

One of my guilty confessions is that I’ve been doing less linking and sharing of other sites on places like Stumbleupon recently than in the past.

A major reason for that is that I’m generally going through my reading on the train in Google RSS reader, and not actually visiting sites. Combine the slow speed of the onboard wifi with the hassle of coming out of my RSS feed to recommend things on a regular basis, and you might be sympathetic as to why it’s a bit of a hassle.

But no longer – in addition to the places which allow me to import my RSS shared items (Friendfeed, Publish 2 etc), Google’s Matt Cutts revealed today that Google Reader now has a ‘send to’ option for Twitter, Stumbleupon, Digg etc from within the feedreader, and that you can also set it up for sites which aren’t currently listed.

Like him, it’s a feature I’ve wanted since I started using Google for RSS reading, and combined with the improved social tools for sharing and following with other Google RSS readers (And with an 84% share in one example, there’s quite a few!), and RSS is back in the game alongside sharing links on Twitter etc.

(Incidentally, to enable it, just go to settings, and it’s under the ‘Send To’ tab.)

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