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xbox live

The most powerful networks…

October 9, 2007 By Dan Thornton

It’s easy to debate who are the biggest players in social networking, whether you’re a Myspace fan, Facebook obsessive, or quoting the Latin, Asian, Indian or Brazilian audience of Hi5 or Orkut. (Incidentally, I signed up for Orkut today, completing my membership of the big four and I have to say, it feels a bit unfinished…seems like it’s all back end, no front end.)

But there’s one social network which could be more influential, if not pervasive. There are times when I take it for granted, but Xbox Live is truly one of the great networks of our time.

With the box next to my TV, I can play games on and offline, and watch DVDs. I can also download demos of games, new content for existing games, and complete smaller arcade games, including the likes of Sonic The Hedgehog and old arcade games.

When payment is required, it’s a one button confirmation, billed to my credit card with pre-paid points.

And the same points can be used to purchase downloadable videos etc, with pay-per-view films coming to the UK soon.

If I’m playing a different game to my friends, one button brings up a list to message them, or invite them into private voice chat, whilst I can continue to play. And I can compare the achievements of all my games, to those of my friends

And I can listen to custom soundtracks from CD’s, or my portable hard drive, at the same time as doing all of this.

15 years ago (Making me feel old), this would have seemed about as likely as jetcars, as I carried my 486 to someone’s house for a LAN party using ethernet cards, lots of shouting, and eventually some four player Doom.

And how many hours have I put in? I know there are at least two games which have claimed my time of at least 50 days each…And another 15 or so games on my played list.

I know the service is a walled garden, with a small window looking out at Windows Live Messenger, and a skylight from which a feed can escape to sites displaying gamertags, and even blogs written by Xbox 360s. But, like Facebook, it’s so comfortable, that trying to escape is like trying to rouse yourself from a comfy armchair after a Sunday roast dinner.

An update and a request

June 11, 2007 By Dan Thornton

Every so often, there are games which completely justify online gaming and investment Microsoft has made in Xbox Live. Forza Motorsport 2 is one of those games!

I was surprised by the loss of car clubs, which allowed players to group together in clans, particularly at a time when community is so valued by everyone, but the photo mode, ability to upload you pictures online straight from your console, the new paint editor which can create simply unbelievable designs, and the online racing itself more than makes up for it…

Once I’ve torn myself away though, I’ve got things to do… I’m experimenting with building some sites in DotNetNuke, and I’m also intending to read up on SEO. So if you can recommend SEO blogs and books to take me from interested novice to white and black hat expert, let me know…

50 million in virtual worlds by 2011?

May 20, 2007 By Dan Thornton

Sounds optimistic?

South Korea’s Cyworld has 20 million, World of Warcraft 8 million subscribers, and Habbo Hotel has 7 million. That’s 35 million for three products.

The research comes from tech research group Gartner’s.

Gartner’s describes a these virtual worlds and still mainly PC based, but also accessible by PDA’s and phones etc…

Shame, because there’s another 3-6 million people of Xbox Live to add in. There’s around 3 mill already, and Microsoft aims to top six million by the end of June. So our total is already up to 41 million, ignoring cross overs. Add in Everquest, Lineage, and a few of the others, and I’d say 50 million is probably a target for the end of 2008, rather than 2011.

How about 100 million by 2011? I’d be pretty safe to say China and South Korea will be the largest populations. And, speaking from experience, I’d rather move house virtually than in real life…

More on this at Giga-Om.

There’s a bee in my bonnet about communities…

May 16, 2007 By Dan Thornton

And posts might be more infrequent while I research some information on online communities and mobile phone usage.

Meanwhile, it obviously has nothing to do with the Halo 3 Beta, arriving on Xbox Live any second. It should have been here already, but users attempting to download it via the game Crackdown, are experiencing problems…And I’m one of them.

One for the gamers…

May 11, 2007 By Dan Thornton

I downloaded the new Xbox Live update for the Xbox 360 last night, and so far, aside from the Xbox Marketplace getting a new, easy to find, section, the only other feature that leaps out is the integration between Xbox Live and MSN Messenger.

It’s fairly neat and allows me to see what my friends are playing and message them without making the trip to Xbox.com, but I won’t be turning it on. When I’ve got a game organised, the last thing I want is a stream of normally tedious messages asking me how I’m doing, asking my a/s/l, or offering me some smilies to download.

I also downloaded Forza Motorsport 2. Looks ok, but not too sure about the car handling model in the new game. On the bright side, downloadable demos still get me excited about the Xbox Live service, even after a good 12-18 months.

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